Event Sources Configuration

Event Sources let you understand exactly where your key moments come from. For every score, shot, turnover, or any outcome you care about, Teamoppy traces the event that preceded it — giving you a clear picture of which sources are driving results and which players are most influential in those sequences.

Each Event Source card is displayed in the Standard Dashboard and can also be added to Custom Dashboards.

Event Sources

You can configure any number of Event Sources, each one analysing a different relationship between events in the game.

Source Name

The name of the Event Source card. This is displayed as the card heading on the Dashboard.

Enabled

Set this to enable the Event Source card.

Description

Optional. A short description shown beneath the name to provide additional context for the card.

These three fields are on the Overview tab of the editor.

Target Events

Target Events define the outcomes you want to analyse — the key moments you are counting and tracing back to their source.

You can add one or more target event definitions. Each definition can be filtered to focus on exactly the outcomes you care about. These fields are on the Target Event tab.

FieldDescription
EventSelect the event that represents the target outcome, for example Goal or Shot on Target.
TeamOptional. Restrict the target to occurrences from a specific team.
ZonesOptional. Restrict the target to events that occurred within specific zones on the playing area.
Event Labels FilterOptional. Filter by one or more label options so that only target events with those labels are counted.
Linked To EventOptional. Restrict the target to events that are linked to a specific secondary event. For example, you could count only goals that were linked to an on-target shot outcome.
Linked To TeamOptional. Restrict the linked event to a specific team.
Linked To ZonesOptional. Restrict the linked event to specific zones on the playing area.
Linked To Event Labels FilterOptional. Filter by one or more label options on the linked event.

Source Events

Source Events are the candidate causes or precursors of the target outcome. When a target event is recorded, Teamoppy searches backwards through the events in the same period to find the most recent event that matches one of your defined sources. That source is then attributed for that occurrence.

Add one source event entry for each category of source you want to compare — for example, Through Ball, Cross, and Set Piece as separate sources feeding into the same goal target. These fields are on the Source Events tab.

FieldDescription
NameThe label for this source, displayed in the breakdown bars on the Dashboard — for example, Through Ball or Cross.
EventSelect the event to match as the source — for example, Pass or Free Kick.
TeamOptional. Restrict the source to a specific team.
ZonesOptional. Restrict the source to events that occurred within specific zones on the playing area.
Event Labels FilterOptional. Filter by one or more label options on the source event. This is how you distinguish different types of the same event — for example, filtering a Pass event by a label option of Through Ball.
Linked To EventOptional. Restrict the source to events that are linked to a specific secondary event.
Linked To TeamOptional. Restrict the linked event to a specific team.
Linked To ZonesOptional. Restrict the linked event to specific zones on the playing area.
Linked To Event Labels FilterOptional. Filter by one or more label options on the linked event for the source.

What is displayed on the Dashboard

Each Event Source card shows three views of the data:

  • Source Breakdown — A bar for each defined source showing its count and share of the total occurrences. Sources with no matching events are still shown so you can see the full picture at a glance. Any occurrences where no matching source was found are listed as Other / Unknown.
  • Timeline — Every target occurrence shown as a clickable time chip. Tap a chip to see all the events in that sequence and jump directly to the video.
  • Players — Players who appeared in the sequence between the source and the target event, sized by how frequently they were involved across all occurrences.
Note: If no matching source event is found before a target occurrence within the same period, that occurrence is counted under Other / Unknown.
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