Live Tagging without Video

This guide covers the recommended live tagging workflow - capturing events as the match happens, without a pre-recorded video. You can add the video afterwards if you want to review the footage.

If you are recording the match with a connected camera, see Live Video Capture, which is available in Tagger Desktop.

Get Started

Open Tagger in your browser (Chrome is recommended).

Create a New Game

In Tagger, open the Game menu and select New.

Enter Game Details

Game setup is a four step wizard: Setup, Team A, Team B and Video.

  • Setup - optionally enter competition, date and venue details, then select your Sport Configuration. If this is your first session the configuration list may be empty: select Import Template, choose the TeamOppy Catalog, then select a template. You can then adjust the players, subs, periods and minutes per period for this game.
  • Team A and Team B - pick a squad to pre-fill the team name and lineup, or enter the team manually. Set the name, logo and colours, and build the lineup in the Editor or Picker view.
  • Video - skip this step, since live video is handled after the game.
  • Select Save.

Run the Match Timer

The match clock is displayed in a card in the top bar of the Tagger page. The card holds the timer settings, the play/pause control, the period number, the clock and the stop button for the current period.

Start the Game

Click the green play button in the clock card. The clock starts running.

Start timer for live tagging

The tune icon at the start of the card opens the Timer settings, where you can change the Period, set the number of Periods and their Length for normal and extra time, switch the clock to count down, nudge the clock backwards or forwards, and Reset Timer.

Tag Events

Once the timer starts, player and event buttons become available.

  • Select a player or event to begin tagging.
  • If an event requires a player selection, you will be prompted to select the player.
  • Similarly if a position is required then the position graphic will be displayed for you to select the position.

End a Half or Period

Click the red stop button in the clock card, then confirm in the End Period? dialog. The clock resets to 0:00 and the period number advances automatically.

End a period from the timer panel

Switch Sides

If you are viewing the match side-on (for example, from the touchline or stands), you may want to switch home and away sides before kick-off or at period changes.

Open the Tag Windows dialog using the panel icon at the top of the event buttons, then click Swap Sides. The button label shows the current arrangement - either Swap Sides (Team A left) or Swap Sides (Team A right).

Swapping sides changes the button panels only. It does not change the position maps - to turn a map so that it matches the direction of play, use the rotation control described below.

The Swap Sides button in the Tag Windows dialog

Rotating a Position Map

When you tag an event that requires a position, the position map opens with a rotation control above it. The button shows the current angle, and the menu offers 0°, 90°, 180° and 270°. This is the only setting that changes the orientation of a graphic.

At 0° the graphic is drawn exactly as it is configured, so a pitch that is wider than it is tall appears in landscape:

Position map at 0 degrees

At 90° the same graphic is turned a quarter turn. This is useful for a pitch or court graphic on a device held upright, where it lines up better with the direction of play:

The same position map rotated to 90 degrees

Rotation is a viewing and tagging preference stored on the device you are using. It survives a reload, is never sent to the server, and the positions you tag while rotated are saved in the graphic's own orientation - so rotating a map never affects your data.

Start the Next Half or Period

The period number advances automatically when you end a period, so there is nothing to select. Click the green play button in the clock card to start the clock for the next period.

End the Game

The match ends with the final period. End it in the same way - click the red stop button and confirm. Tagger has no separate Full Time button by design; ending the last period closes out the game.

Data Management (Important)

Game data is stored in your browser local storage. If browser cache or local site data is cleared, unsaved game data can be lost.

After each game:

  • Open the Game menu and select Save Game.
  • Choose Cloud Workspace or Local Device.
  • Save the file.

Apply the same process for configuration and squad data to avoid accidental loss.

Download Tip (Chrome)

By default, Chrome saves files to the Downloads folder. For better file control, enable:

"Ask where to save each file before downloading"

Chrome download settings for save prompts

Share Between Devices

You can tag live on one device (for example, a tablet) and continue analysis on another (for example, a laptop).

  • Save and transfer the game JSON file manually, or
  • Save to Cloud Workspace for direct multi-device access and long-term storage.

Cloud Workspace

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