Event Configuration

Configure and manage your Tagger event model.

Event Configuration is the core of any Tagger workflow. It defines what analysts can tag, how event buttons behave, and which additional context is captured with each tagged action.

Tagger includes system-defined sport configuration templates in the Catalog. These are designed as starting points and reference implementations. In most production environments, analysts should adapt them to match team-specific terminology, coding standards, and reporting requirements.

The Event Configuration area includes:

  • Events
  • Event Groups
  • Event Labels
  • Event Links
  • Event Accelerators
  • Tag Windows

Events

Every event tagged in the Tagger interface is an instance of an Event configuration. Event behavior at runtime depends on the settings defined here.

FieldDescription
NameRequired. This is the default label shown on the event button in Tagger. Users can optionally switch display mode to use short names or icons from Preferences.
Event GroupAssign each event to an Event Group. This determines where the event button is displayed in the Tagger layout.
EnabledOnly enabled events are available for tagging.
Primary EventWhen enabled, the event appears as a directly selectable button in Tagger without prerequisite selections. Non-primary events are commonly exposed through Event Links.
ColorDefines the event button background color.
Text Color (White)Defines event button text color (black or white) to ensure readability against the selected background.
Event LabelsAttach one or more Event Labels to capture additional metadata for the event. Example: a Shot event can include labels such as Shot Type (Open Play, Free Kick) and Body Part (Left Foot, Right Foot, Head).
Event TeamControls team assignment behavior for the event instance. Unset defaults to the team panel where the event button is pressed; Team A or Team B always assigns that team; Same always uses the team panel where the event is selected; Opposite assigns the opposing team relative to the panel used.
Specify Player for EventWhen enabled, a player must be selected before the event can be tagged.
Keep Player Active After Event SaveKeeps the selected player active after saving an event. This reduces clicks in sequences where the same player is likely to perform subsequent actions - for example Pass Received followed by the next action from the same player.
Specify Position for EventWhen enabled, the user must provide event coordinates during tagging.
Events Playing AreaSelects the playing area used for coordinate capture.
Specify Count for TagAllows entry of a quantity for the event in a single action. Example: during live analysis, an analyst can tag Passing once and enter the total count for that sequence.
Lead TimeSets the pre-roll duration (in seconds) when generating or previewing event clips.
Lag TimeSets the post-roll duration (in seconds) when generating or previewing event clips.
IconOptional icon for the event button. Useful on compact layouts and mobile workflows. Icons can be selected from https://materialdesignicons.com/.
Short NameOptional compact label shown when users enable short-name display mode in Preferences.

Advanced Button Customization

FieldDescription
Custom Button WidthLeave blank or set to auto for default sizing. Set a value from 2 to 12 to control button span.
Custom Button HeightSet a custom pixel height. This overrides event button size set in user Preferences.
Button Rounded CornersControls corner styling. Set to none for square corners.
Button VariantFlat is the default style. Additional options include Outlined and Text.

Event Groups

Event Groups are categories used to organize event buttons in the Tagger interface.

FieldDescription
NameThe display name of the event group.
EnabledOnly enabled groups are shown in Tagger.

Event Labels

Event Labels define additional descriptors that can be attached to events. A single label can be reused across multiple events.

FieldDescription
NameThe label name. Example: for a Shot event, create a label called Body Part.
EnabledOnly enabled labels are available during tagging.
Label OptionsLabel Options are the selectable values shown at runtime. Example: for the Body Part label, options might include Right Foot, Left Foot, and Head.

Label Options

FieldDescription
NameThe option name.
EnabledOnly enabled options are selectable.
ColorDefines the label option button background color.
Text Color (White)Defines label option text color (black or white).
IconOptional icon for the label option. Icons can be selected from https://materialdesignicons.com/.
Short NameOptional compact label shown when short-name mode is enabled.

Event Links allow one event to activate other events automatically.

Example: Selecting Shot can activate Goal and Wide as follow-up options.

In this context, activate means the linked events become visible and selectable when the source event is selected.

FieldDescription
NameThe link name.
EnabledOnly enabled links are applied.
From EventThe source event that triggers activation.
Link DirectionDefines whether activation is one-way or bidirectional. One Way: From Event to To Event only. Two Way: activation works in both directions.
To EventThe target event that is activated by the link.

Event Accelerators

Event Accelerators speed up tagging by selecting predefined events and labels with one click.

FieldDescription
NameThe accelerator name shown in Tagger.
Event GroupThe Event Group where the accelerator is displayed.
EnabledOnly enabled accelerators are available.
Event SelectionsA list of events selected automatically by the accelerator. The order of Event Selections is important because it determines the sequence in the events table.

Event Selections

FieldDescription
Event SelectionThe event included in the accelerator.
EnabledOnly enabled selections are applied.
LabelsLabels and label options that are automatically selected when the accelerator is used.
Labels
FieldDescription
Event LabelThe label to apply.
Event Label OptionThe label option value to apply automatically.

Tag Windows

Tag Windows allow you to create focused windows for tagging specific events. Each window displays only the events you choose, so an analyst can concentrate on a subset of the event buttons — for example their own team's events, or a particular phase of play. They are particularly useful for teams using Tagger Rooms for multi-user tagging and live sharing.

Tag windows are selected at tagging time from the Tag Windows dialog, opened with the panel icon at the top of the event buttons.

FieldDescription
Tag Window NameRequired. The name shown on the button in the Tag Windows dialog.
EnabledOnly enabled tag windows are available in the Tag Windows dialog.
DisplayBoth, Team A or Team B — controls which team windows are shown.
EventsRequired. The events that this tag window will display.

See Tag Windows for the tagging workflow, including how to swap the sides of the tagging screen.

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